Daga katunan katunan zuwa Nintendo Canjin
Ƙungiyar Nintendo Corporation ta kamfanonin wasan kwaikwayon ba ta fara da Super Mario Bros game ba ko wasan farko na wasan bidiyo . A gaskiya, sun riga sun kafa kansu a matsayin kamfanonin wasan kwaikwayon kusan shekaru 70 kafin a fara kirkiro wasan bidiyo na farko. Nintendo ba wai kawai ya dawo da shahararrun wasanni na bidiyo ba bayan da kamfanonin masana'antu suka shiga 1983 , amma sun fara kafawa a karni na 19 lokacin da suka dawo da shahararrun wasanni na katunan wasanni zuwa Japan.
Tarihin Nintendo
Lokacin da Japan ta yanke dangantakarta da kasashen yammacin duniya a shekara ta 1633, an dakatar da dukkan katunan katunan kasashen waje kamar yadda suka karfafa caca da ba bisa ka'ida ba. Katunan wasan kwaikwayon sun kasance shahararrun a wancan lokacin (musamman saboda caca) don haka ba a daɗewa kafin Jafananci ya fara kirkiro gidaje masu girma da katuncen gida. Na farko daga cikin wadannan an tsara su ne don wasan da ake kira Unsun Karuta, amma daga bisani kuma aka fara amfani da wasan don caca, don haka gwamnati ta haramta su. Gidan wasan kwaikwayo na sabon wasanni na wasanni, sa'annan kuma bayanan gwamnati ta sake komawa baya a cikin karni na gaba.
A ƙarshe a karni na 19, wani sabon wasan katin, Hanafuda, an ƙirƙira wanda ya yi amfani da hotuna maimakon lambobi, yana da wuya ga caca. Gwamnati ta shafe dokokinta game da katunan katin da za a sayar da katin Katin Hanafuda. Abin takaici shine kasancewar katsewar wasannin kati da kuma rashin amfani da caca ya dauki nauyin da kuma sabon katin wasan ya karbi amsawar rashin amfani, har sai wani dan kasuwa mai suna Fusajiro Yamauchi ya zo wurin.
Yaushe aka kafa Nintendo?
A shekara ta 1889 Fusajiro Yamauchi mai shekaru 29 ya buɗe ƙofofi ga kamfaninsa Nintendo Koppai, wanda ke da katunan Hanafuda wanda ya hada da zane-zane a kan katunan daga karamar bishiya. Fusajiro ya sayar da katunan biyu a Nintendo Koppai. Halin fasaha da zane ya ba Hanafuda babbar mashahuransa kuma ya kafa Nintendo a matsayin kamfanin wasan kwaikwayo a Japan.
A wannan shekara Fusajiro ya fara Nintendo Koppai, gwamnatin Japan ta sanya zaben babban zabe na farko na majalisar wakilai na kasar Japan kuma ta kafa tsarin kundin mulkin kasar Japan, wanda ake kira Meiji Constitution. Wadannan gwamnatocin canje-canje sun kawo canji ga dokoki masu yawa wanda ya hada da dakatar da dakatar da yawan katunan wasanni. Kamar yadda Nintendo ya kasance kamfanin da aka fi sani da kamfanin kullun da suka iya fadada sauri fiye da duk wani gasar.
Juyin Hanyoyin Wasanin Bidiyo na Ɗauke Ƙari
A cikin shekaru 40 masu zuwa, a karkashin Fusajiro Yamauchi, Nintendo Koppai ya kasance babban kamfani na kamfanin Japan a yayin da suke ci gaba da kara yawan wasanni da yawa da kuma kirkiro da yawa daga kansu. Lokacin da yake da shekaru 70, Fusajiro ya yi ritaya kuma dan surukinsa Sekiryo Kaneda (wanda ya canza sunansa zuwa Sekiryo Yamauchi) ya ɗauki kasuwanci a shekarar 1929.
Bayan ci gaba da gudanar da kamfani a matsayin mafi girma na kamfanin kaya na Japan, Sekiryo ya nemi fadada kamfani kuma ya kafa kamfanin hadin gwiwar kamfanin Yamauchi Nintendo & Company a shekarar 1933, kuma ya kirkiro rabawa mai suna Marufuku Company. ya ci gaba da bunkasa kasuwancin a cikin manyan kamfanoni. Bayan da ya gudana kamfanin har tsawon shekaru 20, Sekiryo ya ji rauni a 1949 ya tilasta masa ya janye. Sekiryo ya kira dansa Hiroshi Yamauchi, wanda yake a makarantar lauya a lokacin, kuma ya tambaye shi ya dauki aikin kasuwanci na iyali.
Samun sabon shugaban Yamauchi Nintendo & Kamfanin ya kasance babban lokaci ga Hiroshi, wanda ya sauka daga makaranta a lokacin da yake da shekara 21 don daukar nauyin kasuwanci na iyali. Rashin rashin kwarewa ya haifar da fushi tsakanin ma'aikatan Nintendo, sannan ma'aikata suka kaddamar. Hiroshi ya gigice kowa da kowa ta hanyar harbe duk ma'aikatan da suka ketare shi da kuma kafa sababbin manufofi wanda ke buƙatar dukkanin kayan da zai iya samuwa da shi da farko. Ya canza sunan kamfanin zuwa Nintendo Karuta sannan kuma ya sake zuwa kamfanin Nintendo Company Ltd. Babban abin mamaki Hiroshi ya fara cin nasara da yawa. Sun hada da:
- Sake dawo da katunan wasa na yamma, wanda ba a sayar da shi a Japan tun lokacin da aka dakatar da su a 1633.
- Wasan lasisi na farko game da lasisin wasanni a Japan tare da kamfanin Disney. Wani nasara mai mahimmanci, halayen Disney sun kasance a cikin ɗakin katunan da aka tsara domin wasanni da kuma wasanni na iyali.
- Ya kai kamfanonin jama'a a kasuwar kasuwannin Japan.
Daga karshe Hiroshi ya yanke shawarar fadada kamfanin a cikin kasuwanni wadanda ba a wasa ba wanda ya hada da sabis na taksi, hotels, har ma da masana'antar abinci, duk wanda ya kasa. Wannan haɗuwa tare da hadari a kasuwar katin kasuwa ya haifar da ƙwarewa ga ribar Nintendo. Ba tare da wata babbar magungunan kamfanin kamfanin Nintendo ba, wanda ya yi hasara.
Ultra Hand Yana Nintendo a Company Company
A kan ziyarar da aka yi a Nintendo katin wasan kwaikwayon kamfanonin wasan kwaikwayon, Hiroshi ya lura wani injiniya mai kula da ƙananan matakan mai suna Gunpei Yokoi yana wasa tare da wani ƙarfin hannu wanda ya tsara da kuma gina. Hiroshi ya mamakin girman hannu kuma ya gaggauta umurce shi zuwa samar da taro wanda ya kira shi Urutora Hando aka Ultra Hand.
Aikin Ultra aka samu nasara a nan take kuma an yanke shawara akan Nintendo na canzawa a cikin kayan kayan wasa. An cire Yokoi daga aikin kulawa a saman Wasanni da Saitin wanda ke kula da samfurin ci gaba. Yokoi da Hiroshi zai haɗu da Nintendo har ya sake kasancewa mai mahimmanci na masana'antu, wanda zai sa Hiroshi ya zama mutumin da ya fi arziki a Japan, amma ƙarshen Yokoi.
Yayin da kamfanin kamfanonin Japan ya zama mamaye ta kamfanonin da suka kafa kamfanoni irin su Tomy Co. da Bandi, fannin injiniya na Gunpei Yokoi ya jagoranci Nintendo a cikin duniya masu tasowa na kayan lantarki . Wadannan kayan wasan lantarki, duk waɗanda Yokoi suka haifa, sun kasance masu ban sha'awa sosai kuma sun yarda Nintendo su kirkiro nasu a kasuwar wasa. Ba da da ewa Nintendo ya kafa hadin gwiwa tare da Sony Corporation don bunkasa wasanni na lantarki, wanda aka kira farko da Nintendo Beam Gun Game.
Nintendo & # 39; s Tarihin Wasan Bidiyo
A shekara ta 1972 aikin gwajin gwagwarmaya na Amurka, aikin na Brown Box ya zama wa'adin ga jama'a na Amurka a matsayin wasan farko na wasan bidiyo na duniya wanda ake kira Magnavox Odyssey . Ganin yiwuwar matakai na gaba a cikin wasanni na lantarki, Nintendo ya fara shiga duniya na wasanni na bidiyo a 1975 ta hanyar samun kyautar rarraba Odyssey ga Japan. Wannan sabuwar kasuwannin da ke cikin ban sha'awa yana ci gaba da karimci kuma tare da nasarar da Odyssey Nintendo ya yi na tsaka-tsaki ya fara kirkiro wasanni da kwantar da kansu tare da tsarin launi na TV .
Launin Labaran Wasannin kwaikwayo na wasan kwaikwayo ya fara ne a shekara ta 1977 tare da launi na TV TV 6, mai kwaskwarima wanda ya ƙunshi wasanni shida da aka riga aka shirya da su a daidai lokacin da ake bugawa Pong . An tsara shi tare da ƙananan ƙayyadaddden tsari, tsarin da aka sanya hannu a cikin yarjejeniya kuma a shekara ta 1978 Nintendo ya biyo baya tare da launi na TV TV 15, wani zane mai ban sha'awa, wannan tare da zanewa mafi sauƙi da tara sauran wasanni (duk bambancin Pong). A wannan shekarar ne Nintendo ya saki fasalin bidiyo na farko da aka tsara don Arcades da ake kira Computer Othello. Kodayake nasarar, Kwamfuta Othello ba a sake shi ba ne a waje na Japan.
Har ila yau, a shekarar 1977, Shigeru Miyamoto , wanda ke karatun digiri na sabuwar digiri, ya ha] a hannu ne, ta hanyar ha] in gwiwar mahaifinsa, tare da shugaban Nintendo, Hiroshi Yamauchi, a matsayin mai aikin fasaha na Nintendo. Miyamoto zai yi karin bayani game da Gunpei Yokoi kuma ya zama daya daga cikin manyan masu wasa a biranen wasan bidiyo, wanda ya kirkiro Nintendo mafi kyawun kaddarorin kuma yana da sha'awar "The Father of Modern Video Games".
Nintendo Game a Amurka
Ta hanyar kasuwancin kasuwanci na 80 yana girma a mummunar ƙimar Nintendo a gida da kuma na duniya. Launi TV Wasanni Wasanni ne mai sayarwa sakon kamar yadda suke da tsabar kudi-op arcade catalog. Harkokin kasuwanci sun haɓaka har zuwa inda suka fara bude ofisoshin a kasuwar kasarsu ta biyu, Amurka, ta kira shi Nintendo na Amurka (NOA).
Ɗaya daga cikin mafi yawan shahararren fim din na Nintendo a Japan wanda ake kira Radar Scope, ya nuna rashin amincewa a Amurka dangane da gwaje gwaje-gwaje, saboda haka an yi yawan adadin raka'a don Nintendo na Amurka. Lokacin da wasan ya sake saki shi ne babban flop, ya tilasta wajaba da raƙuman da ba a so ba tare da hadarin hasara a cikin kaya na kaya.
Abin mamaki don tabbatar da basirarsa don wasan kwaikwayo na wasanni, an baiwa Miyamoto aiki don shirya wasan ta amfani da fasaha na Radar Scope da fasahar da za a iya sauƙin sauyawa daga raƙuman raƙuman da ba tare da ƙarin farashi ba. Tare da wani ƙananan ƙananan kasafin kudin Miyamoto ya halicci jaka Kong . An sauya ragamar da sauri zuwa Kong kuma ya zama nasara a tarihi. Wannan shi ne Miyamoto a cikin Nintendo dan wasa mafi kyawun wasan da kuma mafi rinjaye a cikin kasuwar coin-op arcade.
Nintendo Game Na Farko Na Farko
Yayin da Miyamoto ya kare Nintendo zuwa nasara a filin wasa, Gunpei Yokoi yana kokarin karfafa kasuwar wasanni na gida. Bayan ganowa da wani dan kasuwa wanda yake tafiya tare da kallon kallonsa don yin wasa a kan jirgin kasa, Yoko ya yi amfani da wannan fasaha ta maƙirata don ƙirƙirar layi na wasan bidiyo mai hannu wanda aka sani da Nintendo Game & Watch (wannan zai zama wani mai nisa da GameBoy , wanda zai zo daga bisani).
Wadannan wasannin LCD na hannu sun nuna nau'in fasahar nuni kamar masu lissafi, kawai tare da rubutun haruffa da abubuwa maimakon lambobi. Tare da ƙananan wuri da kuma bayanan, wanda mai kunnawa ya iya motsawa ta hanyar mai amfani da maɓallin sarrafawa a wasu ɓangarori na allon. Tsarin maɓallin motsa jiki zai faru a cikin Emmy Award wanda ya lashe D-Pad (wanda za ka iya sani a matsayin mai sarrafa wasan ). Yayin da suke girma a cikin shahararren, wasanni & Watch kayayyaki sun kumbura zuwa dual fuska, kamar Nintendo DS na yau .
Wasan & Watch ya kasance wani mummunan kuma ba da daɗewa ba kamfanonin wasan toyaka suna barin 'yan wasan LCD na kansu. Koda a Clones na Soviet Union na Takardun Wasanni & Saukewa, yafi saboda Nintendo ba a yarda ya sayar da samfurori a cikin iyakokin USSR ba. Nintendo ya fi dacewa game da wasan Tetris, wanda masanin injiniya na Soviet Alexey Pajitnov ya halicce shi.
Super Mario Bros Wasanni
Bayan ganin nasarar da kuma yiwuwar tsarin na'ura mai kwakwalwa tare da kwakwalwa masu rarraba, Nintendo ya ci gaba da bunkasa na'urorin wasan kwaikwayo na farko a 1983, Famicom 8-bit (fassara zuwa Computer kwamfuta), wanda ya kawo kusa da kayan wasan wasan kwaikwayon da ke da iko da yawa. ƙwaƙwalwar ajiya fiye da kowane na'ura mai kwakwalwa a kasuwa.
Da farko tsarin da aka fitar a Japan tare da sakamakon rashin nasara, amma da sauri kama a lokacin da Miyamoto ya buga wasan da ya yi amfani da Mario Bros. mai suna Mario Bros. Wasan ya kasance babbar nasarar da Nintendo ya yi da sauri tare da tsarin Famicom, wanda ya kaddamar da tallace-tallace na na'urorin wasan kwaikwayo yayin da masu sayarwa suka sayi shi kawai don wasa. Wannan kuma ya fara tarihin tarihin Nintendo na kunshe da shahararrun wasanni tare da sababbin wasanni na wasanni.
Nintendo yana kallo ne a kasuwar wasan bidiyo a kasar Japan, amma kasuwar wasan Amurka ta kasance mummunar siffar. Kamar yadda Atari ba ta da wata hanyar da za ta hana lakaran da ba a yi rajistar su ba don tsara su, Atari 2600 , kasuwar Amurka ta zama mummunar ambaliyar ruwa ta wasanni mara kyau. Wannan ya sa dukkan masana'antu su sha wuya daga mummunar suna.
Da farko Nintendo ta isa Atari don rarraba Famicom a Amurka, amma jinin jini ya samo asali ne a lokacin shekarunsu masu gasa don haka Nintendo ya koma Sears wanda ya taimaka wa Atari 2600 ya kafa kansa a kasuwa. Tare da tallace-tallace na bidiyo bidiyo da tsararraki na Atari 2600 raka'a, Sears ya wuce. A karshen shekarar 1983, kasuwar wasan bidiyo ta Amurka ta rushe yawancin manyan 'yan wasan su fita daga kasuwancin.
Tsayar da Nintendo Entertainment System
Yarda da cewa tsarin su na iya haifar da kwaskwarima a kasuwar Amurka, Nintendo ya shirya shirye-shiryen saki Famicom zuwa Amurka da kansu, suna kula da hankali don koyi daga kasawar Atari. Yayin da aka kashe masu amfani da tsarin tsarin bidiyon, suna tunanin ƙananan sunayen sarauta da aka saki a baya, Nintendo ya sake suna Famicom a matsayin Nintendo Entertainment System (NES), kuma ya sake mayar da ita don ya fi kama da gidan kayan shakatawa.
Don hana wasu kamfanoni su sake watsi da wasanni mara izini da marasa kyau, Nintendo ya ci gaba da ƙuƙwalwar ƙwanƙwasa 10NES wanda ya hana wasannin ba tare da damar shiga daga tsarin ba. Sun kuma kirkiro Nintendo Seal na Quality don nuna izini da izini na wasanni masu lasisi a matsayin alama na inganci.
A shekarar 1985, Nintendo ta fara gwajin ta sayar da NES a birnin New York, sa'an nan kuma ya fadada zuwa Los Angeles, Chicago da San Francisco. Wadannan farkon gabatarwa sun samu nasarar kuma Nintendo ya fadada saki a duk fadin Amurka. Wannan motsi ya yi sarauta a kasuwar wasan bidiyo a Amurka kuma nan da nan ya kafa Nintendo a matsayin babbar alama a cikin kasuwancin.
Mataki na gaba: Gameboy
A cikin shekarun 80s, Nintendo ya ci gaba da rike shi a kan kasuwar wasan bidiyo ta hanyar ba da kyautar kullun da aka buga da kansa, wanda ya hada da lakabi na sababbin sunayen da Shigeru Miyamoto ya gina , amma har da ta buƙatar wasu na uku sun yi lakabi don su sami cikakken amincewa tsari kafin barin kyauta akan NES.
Wannan ya nuna wa jama'ar Nintendo ƙaddamarwa ga inganci fiye da yawa. Yayinda sunansu ya nuna cewa Nintendo ya shiga cikin zukatan jama'a cewa sun sake sakin wallafe-wallafen kansu a shekarar 1988, Nintendo Power, wanda ya karu a cikin podcast.
A shekarar 1989 Nintendo ya sake saki na farko, kuma mafi mahimmanci, tsarin wasan kwaikwayo na hannu. Gunpei Yokoi ne, dan wasan ya dauki kasuwa ta hadari. Tare da Game Boy wasanni bidiyo an dakatar da ganin su kawai don yara da manya sun fara amfani da tsarin don yin nishaɗi a kan busses, jiragen ruwa da kuma karkashin kasa a lokacin dogon lokaci don aiki.
Wasan Wasanni na Wasanni
Yawancin nasarar da aka samu a hannu shine saboda Nintendo ya kunshi shi tare da abin kunya game da Tetris, kuma yana kula da lakabi na lakabi ga masu cin zarafi da kuma hardcore, har ma da samar da tsarin wasanni na musamman ga tsarin. Game Boy har yanzu ya kasance mafi tsayi na jerin wasanni na bidiyo, kuma samfurinsu na zamani, da Game Boy Advance SP, har yanzu suna taka duk ainihin sunayen sarakunan Game Boy.
Wani ɓangare na nasarar Nintendo ta cin nasara daga gasar shi ne saboda wasu kyawawan kudaden da aka ba da damar sayarwa, farashi na uku da kuma cinikayya. Yawancin hukumomi sun fara tashi daga masu amfani (gyaran farashin) da SEGA (babbar babbar gasar) wanda ke zargin Nintendo na tilasta kwaskwarima, SEGA Master System, daga cikin kantin sayar da kayayyaki ta hanyoyi masu banƙyama tare da 'yan kasuwa.
Kotu ta sami Nintendo laifin kuma ana buƙatar gyaran kuɗi mai yawa ga masu amfani da ƙulla yarjejeniya ta musamman tare da kamfanoni da masu siya, amma Nintendo ya ƙare juya asarar zuwa wata nasara. Sun rarraba farashin farashin farashin da aka samu a cikin dubban kudade na tsabar kudi na dala 5, saboda haka don yin amfani da masu sayarwa su sayi kayan Nintendo mafi yawa.
A shekara ta 1990, gasar wasannin motsa jiki ta fara shiga cikin fada mai tsanani. Tare da ci gaba da shahararrun kwamfutar kwakwalwa na PC maras dacewa, gabatarwa da ƙa'idodi 16-bit, SEGA Farawa da TurboGrafx-16 . Nintendo ya iya ci gaba da gasar a bayanda aka saki Super Mario Bros 3 na Miyamoto na Miyamoto, mafi kyawun sayar da NES a cikin tarihin tsarin, yana sayar da miliyan 18 da kuma fitar da ƙarin tallace-tallace na NES 8-bit console.
Sanin cewa wannan bayani kawai ne kawai, Nintendo ya riga ya fara zayyana tsarin kansu 16-bit, kuma a cikin wannan shekara ya fitar da Super Famicon a Japan. Sabon tsarin shine cin nasara wanda ya sayar da sassan 300,000 a cikin 'yan sa'o'i kawai. Bayan shekara guda sai aka sake fitar da Super Famicom a Amurka a matsayin Super Nintendo (SNES), amma farkon shi ne bayan da gasar ta riga ta kafa kansu a kasuwa. Daga bisani SNES za ta sake kaiwa masana'antun ta sake, tare da SEGA Farawa ta sauka a cikin shunin # 2.
Haɗuwa da Fasaha ta PC
Ta hanyar zane-zane na wasanni 90 na fara fara haɗin fasaha ta PC don ci gaba da kwaskwarima don sababbin sababbin tsarin wasanni, musamman ma wasu ɗayan CD-ROM masu zafi. Wadannan fayiloli zasu iya ɗaukar ƙarin bayani a cikin ƙananan fayiloli, wanda ya haifar da fasaha mai mahimmanci, zurfin wasanni da ƙwarewa mafi girma.
Ba da da ewa gasar ta fara sake sakin consoles na diskiles tare da fasaha 64-bit . Kodayake Nintendo yayi bincike game da yiwuwar sake watsar da tsarin kansu, sun yanke shawara kuma sun zaɓa su tsaya tare da katunan wasanni tare da saki Nintendo 64 (N64) a 1996.
Kodayake magungunan N64 sun fi kuɗi fiye da CDs-CD, lokacin da aka saukar ya karu sosai a matsayin wuri na iya ba da bayanin kusan nan take. Fayilolin yana buƙatar tsarin don motsa laser mai karatu kewaye da faifan don ganowa da kuma ɗaukar bayanai game da hankali. N64 kuma ita ce ta farko da ke cikin gidan Nintendo don nuna fasalin analog (ko babba) a kan mai sarrafawa.
N64 ta saki wani abu ne mai ban mamaki. Yayinda yake sayar da ita a Arewacin Amirka, tare da raka'a 500,000 a cikin watanni hudu na farko, shi ne na farko Nintendo wasan kwaikwayon don samun karɓar sanyi a Japan. Kodayake N64 ta kori SEGA ta na'urar kwaskwarima na Disc, da Sega Saturn, abokin hulɗa na farko da bidiyo tare da Nintendo, Sony, ya saki tsarin wasan bidiyo na kansu, Sony PlayStation (aka PSOne). Tare da ƙananan masana'antu da farashin, farashin farashi da kuma manyan ɗakunan karatu na wasannin, PSOne ya fitar da N64 ta kasa da raka'a miliyan 10, yana mai da hanci ga PSOne. A karo na farko a tarihin kamfanin kamfanin Nintendo ya bar zuwa # 2.
3D - Nintendo Consoles Kafin Su Time
A wannan shekara ne aka sake fitar da N64 a Japan, Nintendo ya sha wahala tare da Dauda mai kyau. Don gwadawa da kwarewar Reality Reality craze, mahaliccin Gunpei Yokoi ya yi nufin Mai Dama ya zama tsarin farko na wasan kwaikwayo don ya sami kwararru na 3-D ta makullin ƙuƙwalwa da tsarin motsi mai motsi. Tun daga lokacin da aka gabatar da Boy Boy yana fuskantar matsaloli. Nintendo ya tilasta Yokoi ya saki tsarin, ya sa mutane da dama su yanke. Duk da yake an sayar da shi azaman abin da ke faruwa a cikin abin da ke faruwa a cikin raƙuman kamara, yana da nisa daga ko dai kuma yana sa 'yan wasan da yawa su sami ciwon kai. Rashin Ma'aikatar Mai Dama ya sanya wani yanki tsakanin Yokoi da shugaban Nintendo Hiroshi Yamauchi, yayin da duka biyu suka zarga wani don tanadar tsarin.
Yokoi ya zauna tare da Nintendo ta shekarar 1996 don ganin kaddamar da jaririn Game Boy, wanda ya fi dacewa da tsarin Yokoi na Game Boy. Da zarar an kammala Wakilin Game Boy, mutumin ya ɗauki Thomas Edison na wasanni na bidiyo, ya karya dangantakar shekaru 30 da Nintendo.
Kwalaren: Gudanar da Nintendo & # 39; s Success
A shekara ta 1996, tallace-tallace na Yarima Game Boy ya zama sarauta ta sabon tsarin sabon tsarin wasan kwaikwayo. Nintendo game da wasan kwaikwayo Satoshi Tajiri ya kirkiro sabon layin wasannin da ake kira Pocket Monsters (aka Pokimmon) . Nan da nan sai Pokimmon ya bunkasa tallace-tallace da kuma zama babban kamfani ga kansa, ya raya wasanni na bidiyo, wasanni na wasanni, wasan wasa, jerin talabijin da fina-finan fina-finai.
An yi nasara tare da nasarar Pokimmon, amma barazana ta hanyar na'ura mai kwakwalwa akan kasuwar, Nintendo ta fitar da Game Boy Color (GBC) a shekarar 1998. Ko da yake mutane da yawa sunyi la'akari da GBC ba kome ba sai dai wani launi mai suna Game Boy wanda ya kasance mai ƙyama. tsarin fasaha da kuma ɓarna. Ba wai kawai ya ba da izinin wasanni masu kyau a launi ba, amma shine tsarin farko da aka yi amfani da shi don zama mai dacewa da baya, amfani da haɗin kai mara waya ta hanyar firikwensin infrared, da kuma na farko don amfani da kwakwalwa masu sarrafa motsi waɗanda zasu haifar da Nintendo na Next-Gen. Nintendo Wii .
Bayan da Nintendo ya tashi a kan duka na'urorin haɗi da kuma hannun hannu, 2001 ya zama babban shekara ga kamfanin, yayin da suka saki sababbin sababbin tsarin da suka inganta dukkan al'adunsu. A ranar 21 ga watan Maris, 2001 an haifi Boy Boy a farkon watan Satumba 14 ga watan Satumba, 2001, ta farko ta wasan kwaikwayo, Nintendo GameCube ya fara bugawa.
Hadin gwiwa tare da Nintendo Classic Games
An yi shi ne kawai bayan shekaru biyu bayan GBC, Game Boy Advance ya kawo ingancin na'urar ta SNES a cikin hannu. Tsarin karshe don samar da dukkanin wasanni 2D a cikin kundin yanayi yana kuma jituwa tare da dukan wasanni masu ban sha'awa daga ainihin Mai kunnawa. GBA kuma ta ƙunshi mafi yawan wuraren wasan Nintendo masu kyau fiye da kowane tsarin. Jirgin wasanni sune daga Nintendo Game & Watch da NES sunayen, zuwa SNES da kuma tsabar kudi na wasan-op. GBA ta kaddamar da wani tsarin wasanni kuma har yanzu yana samuwa a yau.
A lokacin da Microsoft ke ƙaddamar da Xbox da Sony na sake sakin ƙarni na biyu na PlayStation, PlayStation 2, duka biyu sun zama duk wani tsarin nishaɗi wanda aka tsara don kunna wasanni, DVD da CD.
Nintendo ya yanke shawarar daukar matakan da ya saba da shi kuma ya saki GameCube a matsayin kawai na'urar wasan kwaikwayon wasan kwaikwayon "na yanzu" wanda aka tsara musamman don wasanni na bidiyo, kuma ya sayar da shi a farashin kuɗi fiye da gasar. Abin baƙin ciki wannan kuskure bai kama ba kuma GameCube ya sauke Nintendo zuwa wurin da ya fi dacewa a tauraron dan wasa, tare da PlayStation 2 kamar # 1 da Xbox Xbox na Microsoft zuwa # 2.
Maimakon amincewa da shan kashi Nintendo ya koma wurin zane kuma ya fara tayar da shirye-shirye don sabuwar "Generation" na gidan wasan kwaikwayo ta gida. A shekara ta 2001, Nintendo juyin juya hali ya haife shi tare da sabon hanyar yin hulɗa da wasanni na bidiyo, cikakken sarrafa motsi.
A ranar 32 ga watan Mayu, 2002, bayan shekaru 53 da ke gudana a Nintendo da kuma jagorancin kamfanonin wasan kwaikwayon, Hiroshi Yamauchi ya janye daga mukaminsa, kuma ya zama shugaban kwamitin gudanarwa na Nintendo. Wanda ya maye gurbinsa, Satoru Iwata, shugaban kungiyar Nintendo, wanda aka zaba shi ne magajinsa kuma ya kasance na farko Nintendo Present a waje da gidan Yamauchi.
Duk da haka Gudun yau da NES Classic da Nintendo Canji
A karkashin sabon shugabancin, Nintendo ya fara neman karin hanyoyin shiga cikin kasuwa, ba kawai ta hanyar inganta yawan wasanni ba, amma yadda aka buga wasannin. Da farko sun saki Nintendo DS a shekara ta 2004, tsarin wasan kwaikwayo ta farko na duniya tare da allon kullun, da kuma na farko na Nintendo don kada a yi amfani da dan wasan Game Boy tun daga Nintendo Game & Watch.
Nintendo ya saki DS a wasan da ta dace tare da Sony na hannun Sony PSP da Nokia N-Gage. Sabon tsarin wasan kwaikwayon ya kasance wani abu ne kuma ya kaddamar da DS ga mai sayar da na'urori na # 1, har ma da keta rikodin rikodi na Game Boy Advance a wani ɓangare na lokaci.
Bayan shekaru 5 na shirin Nintendo Revolution an sake rubuta sunan Nintendo Wii a Arewacin Amirka a ranar 19 ga watan Nuwamba, 2006, yana sanya Wii na farko na Nintendo zuwa jirgi a Amurka kafin Japan. Wii ya ƙunshi sababbin sababbin abubuwa daga maɓallin motsa jiki na musamman, baya baya tare da na'urorin GameCube, da Wii Virtual Console wanda ya hada da fassarar abubuwa masu yawa tare da Wii Shop Channel ta Virtual Console inda yan wasa zasu iya saya da sauke nau'ikan NES, SNES da N64 da wasanni daga masu fafatawa a baya kamar su SEGA Master System da Farawa, da TurboGrafx-16 da TurboGrafx-CD, da Neo Geo da CD Neo Geo. A Turai yawancin kamfanonin Commodore 64 suna samuwa, kuma a cikin wasanni na Japan daga tsarin kwamfuta na MSX mai kyau. Duk waɗannan siffofi sun haɗu a cikin wani tsarin da aka sayar a farashin kuɗi fiye da duk wani bayanan Next-Gen akan kasuwa.
Tsayawa da ra'ayi cewa gameplay ya fi muhimmanci a kan manyan hotuna masu inganci, Wii ya sayar da shi a cikin 'yan sa'o'i kadan a kaddamar da kusan shekaru biyu bayan haka har yanzu yana da wuyar saukewa da bukatar karuwa fiye da Nintendo zai iya gina su. Nasarar Nintendo DS da Wii sun harbe Nintendo a saman kasuwar wasan kwaikwayon kuma suna tsammanin su a matsayin masu nasara na yakin basasa. A sakamakon haka, Nintendo yana ganin kwarewa a cikin Nintendo NES Classic Edition, kuma tare da sakin Nintendo Switch mai ban sha'awa, wasan mai amfani yana da karfi, ma.
Tare da Nintendo mai shekaru 117 ya ga dukan tarihin wasan kwaikwayo na bidiyo kuma shine kawai na'urar kirkiro ta motsa jiki don saki tsarin kowane fanni na wasan kwaikwayon wasan kwaikwayo. Suna ci gaba da kasancewa a saman, yanzu tare da sababbin hanyoyi don sadar da wasanni masu kyau ga masu sauraron taro.