1889 - The Pre-History
- Fusajiro Yamauchi na Nintendo Koppai - kamfanin kamfani na kasar Japan. Daga bisani sun saukar da "Koppai" daga sunan kuma an san su da suna Nintendo .
1917
- 'Yan'uwan Edwin Pridham da Peter L. Jensen sun hada da kamfanin Magnavox , wanda aka ladafta bayan da aka yi amfani da na'urar lasifika.
1936
- Jukebox Manufacturer Seeburg Corporation ya sake duba Seeburg Ray-O-Lite , wani wasan motsa jiki inda mai harbe-harbe ke motsawa a duck motsi, yana da'awar lakabi na farko game da wasan kwaikwayo tare da bindigar bindiga.
1947 - The Age of Discovery
- Thomas T. Goldsmith Jr. da Estle Ray Mann sun bunkasa wasan lantarki na farko. Yin amfani da alamar rayukan rayukan rayuka suna yin amfani da makami mai linzami a wani manufa da aka sanya a kan allo.
1952
- Domin rubutunsa akan dan Adam don yin hulɗa da kwamfuta, Alexander Sandy Douglas ya taso ne game da wasan kwaikwayo na farko da ke da kayan fasahar kwamfuta, kuma ya rabu da hankali ta hanyar fasaha ta OXO (Mancott and Crosses) . Yin amfani da kwamfutar kwalliya ta EDSAC, lambar da aka rubuta akan katunan fitilar da na'urar rayuka ta cathode don nuna hotunan, wasan yana ba 'yan wasan damar gasa tare da kwamfutar a wasan Tic-Tac-Toe .
1954
- Kamfanin sabis da Wasanni (SEGA) an kafa shi kuma ya fara sayo kayan aiki na furanni zuwa Japan.
1958
- A matsayin wani zanga-zanga na ranar mai baƙo a cikin Laboratory National na Brookhaven, shugaban ofishin Instrumentation, Willy Higinbotham, ya kirkiro Tennis don Biyu, wasanni biyu masu wasa da ke kunshe da wani nau'in (ball) ana bugawa da baya a fadin layin (net) . Kowane mai kunnawa yana amfani da ƙararrawa da maballin don yayi hidima a kwallon sannan ya daidaita abin da ya dace don buga shi. Gudanar da aika saƙonni zuwa kwamfutar da ta daidaita matakin ma'auni na lantarki zuwa oscilloscope. Sigin ɗin sai ya gaya wa kwamfutar abin da kwana don motsa kwallon.
Tuna na Biyu na sauƙaƙe ne a matsayin wasa na farko na bidiyo, musamman saboda shine farkon da aka samu don ganin jama'a.
- Midway Manufacturing Company ta buɗe ƙofofi don ƙirƙirar kayan wasa.
1961-1962
- Masu amfani da kwamfuta na MIT, Stephen "Slug" Russell, Martin "Shag" Graetz, Wayne Witanen da wasu masu bayar da gudummawa sun bunkasa Spacewar! a matsayin sabon dimokuradiyya don sabuwar PDP-1. Wasan wasan kungiya guda ɗaya ya ƙunshi wurare guda biyu da aka sani da suna "wedge" da "fensir" wanda ke tashi a kusa da harbe-harben bindiga a juna. Wasan kuma yana dauke da bayanan taurari da kuma hyperdrive wanda zai sanya jirgin zuwa wani ɓangare na allon. A buga a kwamfutar kwamfutarka, kwanan nan an shirya wasan nan tare da tsarin gaba na PDP kwakwalwa a matsayin demo. Mai ba da jagoranci Gwamna Stephen ya sami lakabin "slug" daga jinkirin aikinsa, kuma yana daukar shekaru biyu don inganta wasan.
1966-1967
- Dan kwangilar tsaro Sanders Associates ma'aikata Ralph Baer ya ƙirƙira wani wasan bidiyo don nunawa a kan talabijin. Wasan kanta kanta yana kunshe da dige biyu na biye da juna. Tare da niyyar bunkasa fasaha kamar kayan aikin horaswa na soja, gwamnati ta ci gaba da tallafawa aikin tare da asirin asirin da ake kira The Brown Box Project . Baer da kuma tawagarsa sun kirkira wasan tennis don Brown Box.
Ralph Baer ya ci gaba da ƙirƙirar wasu sababbin abubuwa a kasuwannin gidan wasan kwaikwayo na gidan bidiyo na gida da kuma ƙirƙirar ƙwaƙwalwar ajiyar lantarki ta Saminu.
1969
- Rick Blomme ya kirkiro wasan kwaikwayo na layi lokacin da yake shirye-shiryen wasan kwaikwayo na Spacewar. don PLATO, tsarin farko na kamfanin kwamfuta wanda ya zama babban kakannin sadarwar kwamfuta da intanet. A cikin shirin PLATO 'yan wasan biyu za su iya taka leda a Spacewar! daga kwakwalwa dabam.
- Bally Technologies, Inc. Kamfanin da ke samar da kayan wasan caca na injuna irin su na'ura, sayen Midway Manufacturing. Kamfanin zai canza sunansu zuwa Bally-Midway.