Tarihin Sony PlayStation

Binciken Bincike a PlayStation 1, daga Ranar Saki na Mid-'90s zuwa 2006

Lokacin da Sony ya fitar da na'ura mai kunnawa PlayStation kamfanin bai da kwarewa da kwarewa ba tare da cigaba da ci gaba da wasa ba, sai dai tsarin na'ura mai kwakwalwa - amma PlayStation ya ƙare wani kamfanin da ya gabatar da wasan kwaikwayo na 3D zuwa ga masu sauraron taro kuma ya fara bidiyo game da juyin juyawar CD-ROM. Duk da haka idan ba wata yarjejeniyar kwangila ba ce, Nintendo ta saki "Wasan Wasan kwaikwayo" a matsayin abin da ke ƙarawa zuwa na'urar Super Nintendo.

Bayanan Gaskiya

Tarihi na PlayStation

A lokacin na farko da na biyu ƙarni na wasan bidiyo consoles da yawa kamfanoni kamfanoni ya tsalle a kan na'ura wasan kwaikwayo bandwagon. Bayan haka, sun riga sun gina samfurori ta amfani da sassan guda, don haka me yasa ba za a shiga cikin sabon wasan kwaikwayo na zamani ba? Magnavox ya fitar da wasan kwaikwayo na bidiyo na farko tare da Magnavox Odyssey , wanda ya yi wahayi zuwa Pong , to, RCA ta saki RCA Studio II (Pong clone), har ma kamfanin Fairchild Semiconductor ya yi Fairchild Channel F. Sony, wanda aka kafa a 1946, bai saki tsarin wasan bidiyon kansa ba har zuwa tsakiyar 90s, amma ba don rashin ƙoƙari ba.

Nintendo / Sony Aure

Bayan hadarin kasuwar wasan bidiyo a 1983, Nintendo ya sake gina masana'antun tare da Nintendo Entertainment System , da sauri sanya su a cikin karfi na kamfanonin wasan bidiyo . A yayin da aka bunkasa Kamfanin Neman Super Nintendo Entertainment, abin da suke amfani da su na kwaskwarima ta biyu, sun sanya hannu kan yarjejeniyar da Sony don samar da tsarin sakonni na Sony SPC700.

Kamar yadda Nintendo ya ci gaba da bunkasa kayan aiki ga SNES, ciki har da wani ɗan gajeren lokaci wanda aka ba shi kawai a Japan, Sony ya mayar da hankalinsa a kan harkokin kasuwancinsa kuma a shekarar 1986 ya haɗu tare da Philips Electronics wani sabon CD-ROM wanda ake kira CD-ROM / XA . Sabuwar nau'i na diski ya bari a kunna audio, bidiyon, fasaha da bayanai don gudu lokaci guda. CD-ROM na asali zai iya ƙunsar bayanai, bayanai ko bayanan bayanai, amma zai iya gudanar da su kawai. Ta hanyar hada waɗannan abubuwa guda uku tare da wasannin zasu iya amfani da ƙari, karin kayan haɓaka da ƙwararrun da za a iya samun su ta hanyar fayiloli na fayiloli duka a kan wani nau'i daya.

A kan labarai na wannan sabon fasahar zamani da kuma bunkasa dangantakar dake tsakaninsu, Nintendo ta zo wurin Sony don fara cigaban cigaba akan CD-ROM zuwa Super Nintendo, tare da shirye-shiryen yin Nintendo na farko da aka kunshi bashi. An yi yarjejeniya a shekarar 1988 tare da Sony fasahar fasahar fasahohi da Nintendo ta sake fadada tashar Play Station.

Shirye-shiryen da aka haramta saboda yarjejeniyar kwangila wanda ya sa Nintendo ya sake yin la'akari da dangantaka. Nintendo a hankali ya yi yarjejeniya tare da Philips Electronics don yin amfani da ƙarar SNES da aka raba ta musamman kuma ya soke yarjejeniyar da ta kasance tare da Sony. Yayinda wannan ya kasance mai juyayi don giant lantarki, sun yanke shawarar ci gaba da bunkasa fasaha don ƙirƙirar kansu.

Duk da yake yarjejeniyar da Nintendo ya yi tare da Philips ya fadi, to, ba ya nufin Sony ya ji ƙarshen wasan kwaikwayo. Da zarar Nintendo ya ji cewa Sony yana amfani da fasahar da suka haɓaka a ƙarƙashin haɗin gwiwa, Nintendo yayi ƙoƙarin dakatar da ci gaban tsarin ta hanyar biyan Sony. An samo wannan shari'ar don neman Sony, wanda aka yarda ya ci gaba da ci gaban tsarin.

Har sai da aka saki PlayStation, wasanni na wasan kwaikwayon na farko sun kasance nauyin katako ne kuma wajan talikan suna da tsada sosai don yin, tare da dogon lokaci na masana'antu. Har ila yau, wasan kwaikwayo na 3D da cikakken motsa jiki da ake buƙatar manyan fayiloli da fasaha don saka su a cikin kwakwalwa zai yi kudin sosai ba zai kasance ba zai yiwu ba don samun riba.

Sony ya shafe shekaru masu tasowa na tsarin na'urorin wasanni amma ya jinkirta ƙirƙirar ɓangaren wasanni na raya-raye. Duk da yake sun hada baki a cikin watan Nuwamba 1993-Sony Computer Entertainment-an tsara tsarin ne don saki Japan a cikin shekara mai zuwa, wanda bai isa ba don ba da kyauta mai zuwa a cikakkiyar sukar lakabi na lakabi. Sony, duk da haka, ya sami taimako mai muhimmanci daga wasu masu wallafawa.

Kwamfuta na Kwamfuta ya riga ya yi tsalle a kan bandwagon CD-ROM, don haka masu wallafawa da masu tsara shirye-shirye sun riga sun san amfanin. CD-ROMs sun fi ajiyar ajiya fiye da kwakwalwar ajiya ko kwakwalwa, kuma zasu iya rikodin sauti, bayanai da fayiloli mai tsarawa lokaci ɗaya, don haka zasu iya saduwa da bukatun da ake buƙata don aikin wasan kwaikwayo 3D ko cikakken bidiyo. Har ila yau, suna saya kashi-kashi na farashin kowane matsakaici kuma za a iya sarrafa su da sauri kuma a kara.

Masu wallafawa da kuma masu tasowa na uku don ceto

Sony yana da ƙananan tsare-tsaren don ƙirƙirar ɗaya daga cikin masu amfani da na'ura mai kwakwalwa na 3D na farko, amma akwai matsala kaɗan. Ba kamar Nintendo, SEGA har ma da Atari ba, ba su da wani zane-zane a cikin gida. Yawanci mai yin sana'a na wasan kwaikwayo na wasan kwaikwayo yana sake wasu daga cikin wasanni mafi kyau ga tsarin su. Da mahimmanci saboda kullun suna da tsada sosai don ginawa, ba tare da kudaden shiga ba, ba za su sami riba mai ma'ana ba.

Amfanin manyan na'urorin wasan kwaikwayon kwaskwarimar da aka yi amfani da su a matsayin mai iko kamar damar PlayStation na da masu wallafawa da masu ci gaba na ɓangare na uku a cikin bit don bunkasa shi. Abun hulɗa ya ƙyale masu haɓaka su fara da wuri kuma su ba da izinin tsarin da kaddamarwa tare da wani zaɓi mai kyau na wasanni, tare da raƙuman ruwa wanda aka saki a kowane mako.

A ƙarshe a shekarar 1994, Sony ya fitar da PlayStation (aka PSOne) a Japan kuma watanni 11 suka kaddamar da kwaskwarima a Arewacin Amirka da Turai (S1995). Tsarin ɗin nan ya kasance da sauri, da sauri ya rufe Super Nintendo da Sega ta tsarin kansa, Sega Saturn.

Shekaru bayan da PlayStation ta saki Nintendo ta saki na'urorin wasan kwaikwayo na 3D, Nintendo 64, amma Nintendo ya rataye tare da tsarin katako, wanda babu shakka ya haifar da raguwa don dalilan da ya sa masu ci gaba suka shiga PlayStation. Ba tare da goyon baya na ɓangare na uku ba, N64 yana da ƙananan ɗakunan ajiya, kuma yayin da wasu daga cikin waƙaƙan sunaye sune mafi kyau wasanni na wannan lokacin, ciki har da Goldeneye 007 , a can kawai bai isa su ci gaba da PlayStation ba.

Kayan Ayyukan Kwamfuta

Lokacin da NES ta sake fitowa a 1985, lokacin wasan bidiyo ya yi mummunan sanarwa bayan da yawan kasuwancin da ke cikin kasuwancin da ya haddasa mummunan wasanni wanda ya haifar da hadarin kamfanonin , saboda haka Nintendo ya yanke shawarar komawa da shi a matsayin tsarin nishaɗi kuma ya tsara shi a matsayin abin nishaɗin gida, maimakon na duking shi a matsayin tsarin bidiyo. Sony ya ɗauki shafi daga wannan littafin kuma ya kira PlayStation a matsayin tsarin nishaɗin kwamfuta maimakon na'ura.

Jirgin PlayStation ba kawai zai iya buga fayilolin wasan kungiya ba, amma har da CD ɗin CD kuma daga bisani (tare da adaftan) CD ɗin CD, waɗanda suka kasance a baya zuwa DVDs. Wannan ya sanya shi ba kawai mafi iko ba, amma har ma mafi yawan tsarin zamani.

Koda bayan da Sony ya fitar da PlayStation 2 a shekara ta 2000, kamfanin ya ci gaba da tallafawa PlayStation na farko, ƙarfafa masu ci gaba don cigaba da wallafewa da kuma bunkasa tsarin don shekaru shida a cikin sahun PS2.

A shekara ta 2006 Sony ya dakatar da sana'a na PlayStation na ainihi, yana bada tsarin tsawon shekaru 12 yana ƙare shi a matsayin kayan farko don sayar da raka'a 100.

Yau kalmar nan PSOne-ko PlayStation Ɗaya-ta kumbura kuma an yi amfani da ita yanzu ba kawai don samfurin da aka tsara ba amma na'urar na'urar PlayStation ta asali. Duk da yake wasanni suna ci gaba da gani da kuma sarrafawa mafi kyau, PSOne ya gabatar da yan wasa zuwa duniyar 3D na wasanni kuma ya kaddamar da juyin juya halin CD-ROM a duniya na wasanni.