Musamman: The John Carmack Interview

John Carmack a kan sabon Doom, yin wasan Mario da ƙaunar iPhone

Lokacin da yazo da wasanni, John Carmack ya kasance kamar yadda aka sani kamar yadda aka samu. Mahaliccin mahalarcin wasan kwaikwayo, mai shiryawa da kuma shugaban software na id Software ya kirkiro irin nau'in fim din na farko da Wolfenstein 3D . Ayyukansa na ƙarshe sun haɗa da jerin Wolfenstein, wasanni na Quake da kuma daya daga cikin wasannin da suka fi tasiri da kuma rikicewa da suka yi, Doom .

Kamar yadda tsohuwar id Software ta kasance mai wuya a kan Cikin iPhone / iPod, sakewa Wolfenstein 3D Classic , Rashin Ƙaddara da sauran sunayen sarauta.

Na yi magana da Mr. Carmack game da sabon sakinsa, Doom Classic , ƙaunar Super Mario Bros. , kuma dalilin da yasa ya bar kowane motsi amma iPhone.

Damon Brown : Apple yana nufin tsarin ci gaba da rufewa, yana riƙe da tsayin daka akan abin da masu haɓaka zasu iya yi tare da tsarin, yayin da software na asali na al'ada ya bude, ya saki ainihin maɓallin tushen wasanni zuwa ga jama'a. Ana aiki tare da Apple a rikici a gare ku?

John Carmack : Ba da gaske ba, amma na ga abin da kuke nufi. Muna marmarin iPhone don bambance daban-daban. Mun duba cikin wasan kwaikwayon Nintendo DS, amma mun ci gaba da ci gaba a kan hanyoyin wayar Java don shekaru. Na yi aiki a kan wasu dandamali na wayar kuma akwai bambanci mai banbanci tsakanin, in ce, wayar da aka yi da Brew da kuma iPhone. [Tare da wayoyin salula], mafi yawan mutanen da suke ciki sune mutane masu amfani da software ko mafi muni, yayin da Apple ke da kwarewar aiki tare da kayan aiki da software. SDK (kayan aiki na software, wanda ke taimakawa wajen samar da wasanni) yana cikin layi daban-daban. Bugu da ƙari, sauran wayoyi ba su da yawa fiye da yadda Apple yake.

Wannan batun shine mafi Android da iPhone. Android gaske yana da goyon baya da kuma sauƙi, amma na yi magana da mutanen Electronics Arts (waɗanda ke buga wasu abubuwan id) game da Android, kuma mutane da dama suna cewa banza ba a can. Har ila yau, tare da wasanni, ba su da GL [dandalin shafukan yanar gizo], daidaitattun multitouch, da dai sauransu, don haka Doom Classic zai buƙaci fassarar software ... tsarin tsare-tsaren daban-daban, farashin daban-daban na kowace juyi kuma, a ƙarshe, mu 'd yana iya samun kudi mai yawa. Idan Android ta ƙare, zai zama abin sha'awa ga samun dandalin budewa sosai, amma zamu iya amfani da wayoyin Android daban a daidai wannan hanya.

Na yi dangantaka da Apple har tsawon shekaru, inda za mu kasance mai kyau, sannan ba za su yi magana da ni ba har watanni shida saboda na ce wani abu "mara kyau" a cikin jarida. Amma suna da injiniyoyi masu kyau da masu tunani mai kyau.

Damon Brown : Mene ne mafi girma gameda wasan kwaikwayo tare da iPhone / iPod Touch?

John Carmack : A halin yanzu babban abin takaici shine matsala na canzawa software: Lokacin da kake da matakai biyu, kamar kashi ɗaya bisa uku na aiki ana mayar da hankali akan karatun wurin su - lokacin da akwai wasu abubuwa da za'a buƙatar su. Wannan abu ne mai banza. [software software na iPhone] 3.1 tabbas yana da ƙananan ƙayyadadden wannan, amma gyara na ainihin zai zama amsa karɓar žarfin wutar lantarki daga wayar. Ba abin mamaki ba ne tare da Open GL (tushen harsunan). Lokacin da na canza Open GL zuwa wani sabon dandamali, yakan karya! Yanzu Buɗe GL ana ingantawa, kuma zai zama mafi karfi.

Damon Brown : Kamar yadda aka ambata, akwai matukar kadan, idan wani, id Software ci gaba a kan mashahuri Nintendo DS da Sony PSP ...

John Carmack : A gaskiya, mun sami SDKs da kuma kayan aiki na kayan aiki, amma ba mu taɓa zuwa ba don samarwa.

Damon Brown : Me ya sa?

Damon Brown : Kamar yadda aka ambata, akwai matukar kadan, idan wani, id Software ci gaba a kan mashahuri Nintendo DS da Sony PSP ...

John Carmack : A gaskiya, mun sami SDKs da kuma kayan aiki na kayan aiki, amma ba mu taɓa zuwa ba don samarwa.

Damon Brown : Me ya sa?

John Carmack : Me ya sa? Na dauki nauyin iPhone tare da ni duk lokacin! Muna da 'yan DSs a gida cewa ɗana na ƙauna, amma ba na da sha'awa. Yana da kasuwanci, amma yana taimakawa wajen aiki akan tsarin da za ku yi amfani da shi. Abinda nake tsammani shi ne cewa tsarin da aka keɓe ba zai kasance a nan ba har abada - muna da na'urorin da basu aikata kawai don yin wasa ba. Ba a nan ba tukuna, yayin da harkar wasanni masu tsabta sun kasance mafi kyawun samfurori, amma zai zama sauƙi don sanya iPhone da na'urorin masu kama da su a cikin na'ura mai ban sha'awa fiye da yadda zai ce, juya PSP zuwa wayar.

Damon Brown : Ina tsammanin sun riga sun gwada wannan! Yanzu, kamfanoni masu farauta suna fara ɗaukar manyan na'urorin wasan kwaikwayo, PC ko Mac da kuma yin ƙananan, sigogin sakonni don wayar. Kuna la'akari da gabatar da ɗan gajeren ɗan littafin (mai zuwa mai zuwa) zuwa ga wayar hannu?

John Carmack : Haka ne. Muna fatan muna da wasan racing mai raunin wasa a shekara mai zuwa. Ba kamar wasan motsa jiki ba, amma mafi yawa daga cikin kullun da wasa. Ba na da tabbacin zai faru, amma wannan shine abin da muka ƙaddamar don 2010 tare da wasu ƙarin sabuntawa da kuma sauran RPG.

Damon Brown : Menene game da Dokar Kwamandan Kwamfuta ?

John Carmack : [dariya] Ina tambaya game da wannan fiye da zan sa rai. Mutane suna tunawa da Keen - ba su da yawa a baya - amma shekaru 20 suka tuna. Ba zan taɓa ɗaukar asali ba - na farko, Ba zan iya tuna ko ina duk dukiya ba - amma ina son masu tayar da soyayya. Ina son yin wasa da Mario tare da dan shekaru biyar mai shekaru 5, kuma ina da kwarewa da ra'ayoyin ra'ayi don inganci idan na yi wani dandamali, amma ba ni da lokaci. Wataƙila zan yi wasa tare da ɗana kuma in sanya abin da ya zuga [onscreen]. Ina da abubuwa da dama da na so in yi hakan zai zama samfurori masu ban sha'awa da kuma fun in yi. Ina da abubuwa da yawa kamar haka. Amma babu lokaci.

Damon Brown : iPhone shi ne ainihin dandamali mai ban sha'awa, amma ba shi da farin ciki. Yaya zaku sulhunta wannan tare da masu fashi da sauri? Yaya da wuya wannan damuwa?

John Carmack : tsarin sarrafawa, wanda ya fara da Wolfenstein 3D Classic , ya kasance gwaji. Na yi tunanin cewa ba za mu iya yin hakan ba, don haka ne lokacin da muka fara aiki a kan tashin matattu , wanda bai buƙatar magunguna na farko ba.

Ba sai na yi aiki tare da Electronic Arts don kawo Wolfenstein RPG a kan rails da na fara gwaji tare da controls. Na san mutane sun dauki Doom Classic zuwa hanyoyin iPhones jailbroken kafin a fara aiki, amma wannan misali ne na sa lambar [asalin kwamfuta] a cikin sabon na'ura kuma ya bar shi a wannan. Yana da wani sabon abu. Amma tare da Doom Classic , ka ga tsawon lokacin da muka sanya a cikin sarrafawa.

Damon Brown : Kamar yadda aka ambata, ka dabbled a RPGs, a kalla akan wayar hannu.

John Carmack : Muna kawo Wolfenstein RPG zuwa wasu wayoyi (wanda ke amfani da lambar Java da Brew), amma wannan zai kasance na ƙarshe da muke hulɗa da wayoyin hannu na gargajiya. Muna barin su don iPhone. Mun zazzage kudi sosai a cikin wayar tarho kafin iPhone, mai yiwuwa fiye da wasu kamfanoni, amma yana bunkasa su a yanzu irin su masu fashi, tare da masu amfani da su cikin 600K, da sauransu. Yana da matukar damuwa, ba daidai ba ne. Ci gaba na iPhone yana da taushi sosai.

Damon Brown : A ƙarshe, menene sauran nau'o'in da kuke son ganowa?

John Carmack : Idan na sami damar yin wani nau'in, zai kasance mai zane. Muna magana ne akan kawo karin mutane daga EA da kuma amfani da albarkatun don yin wasanni daban-daban, amma an dakatar da shi a yanzu. Ba a faruwa a cikin lokaci ba.